Categories Processing Projects Simple tree generation Post author By Tanner Post date February 11, 2019 A 2D recursive algorithm A slightly tweaked version on a 3D canvas and rotating on the Y axis. Some random() calls are involved. Adding in some opacity for a simulated depth. Share this: Share on X (Opens in new window) X Share on Tumblr (Opens in new window) Tumblr Share on Mastodon (Opens in new window) Mastodon Share on Reddit (Opens in new window) Reddit Share on LinkedIn (Opens in new window) LinkedIn Share on Facebook (Opens in new window) Facebook Print (Opens in new window) Print Email a link to a friend (Opens in new window) Email Like Loading... ← Lissajous curves → Controlling the Rover’s camera with an iPad gyroscope