See the GitHub Repo!
Every year Clemson plays USC for their state rivalry game. I pull for Clemson and my wife pulls for USC, so we’re what you call a “House Divided”. Since this game takes place on or after Thanksgiving, it’s a great time to incorporate the LED Christmas tree and troll my spouse!
The tree works like this:
- When a team scores, it plays their fight song and lights up with their primary and secondary colors.
- The lights on the tree are distributed by the ratio of points. When it’s tied, they each get 50% of the lights. If Team A has 2/3 more points, they get 2/3 more lights in their color.
- The ring under the star at the top of the tree is the color of winning team. If they’re tied, it’s split.
- When the game is finished, the tree is the color of the team that won.
I used Golang for the software since I primarily write code in another language and want to get better at it. It makes use of various interfaces to aid in testing and abstration:
- The Fetcher interface gets the latest game state from a data source
- The Player interface plays audio at the given path
- The Illuminator interface controls a light source (in this case the LED tree)
The source code for a local data fetcher is included in this repo only. The remote fetcher I built may or may not have used an API meant for this sort of consumption. It simply fetched from a remote data source, unmarshalled a JSON data structure, and supplied what the Fetcher interface needed.
The code runs on a Raspberry Pi and communicates with the MCU via serial. An iHome IBT63 speaker is used to play audio from the Raspberry Pi. I didn’t use the Bluetooth connection and instead used the shared power and audio connector, plugging one end into the RPi’s stereo jack and the other into the USB port.
I cross-compiled from my Mac using the
rpi.sh script in the executable’s directory.
- Uploaded using PlatformIO
- Runs on a NodeMCU ESP8266